I finally got around to recording a quick demo using the Oculus Rift and iRacing. I am terrible at iRacing but thought it would be a cool demo to show off the Oculus in a full sim racer. The racing seat is a playseat revolution and the wheel is the Thrustmaster 458 Italia TX. As mentioned in the video I have not purchased the gearbox or clutch pedal set but will be soon. The sense of speed when using the Oculus is pretty crazy. Enjoy.
In this episode we intoduce a new contributor to the site, talk some halo and mix in some general modern game talk.
The visceral hyper-violence of swords biting through armor, flesh, and bone alike is evidence enough that Chivalry: Medieval Warfare is a cut – if not a decapitation – above the rest. In a nutshell, it’s the Counter-Strike of the middle ages. But it’s more than that. It’s the most brutally satisfying first-person medieval multiplayer experience I have had. War rages between the Agatha Knights adorned in blue and the Mason Order clad in red. Familiar game types such as Team Deathmatch, Free-For-All, and Capture the Flag can be found alongside the refreshing Team Objective mode, which has players slaughtering peasants, razing farmland, and attempting regicide. This mode offers a break from the usual and adds a sense of purpose to your grisly medieval killing career.
What gives Chivalry a sharper edge than other medieval slashers? It has graphics, varied character classes, high difficulty and an addicting combat system that keeps you coming back for more dismembering mayhem.
Chivalry is a pretty game. It’s one of the better-looking games of 2012. Varied landscapes include beautiful swaths of grassy fields, sun-kissed farmland, and torch-lit stones of looming castle walls, just to name a few. In addition to the visually magnificent battlegrounds, the character models are detailed and the vast array of weapons are shiny as they are pointy. Gallant helmets and plate armor have great lighting effects, and blood splashed across the tunics of your enemies looks gruesomely wet.
Chivalry’s style is usually dramatic and serious, filled with believable environments and characters. Don’t expect any fantastical armor or weapons here. The mood is dark and gritty, making the combat that much more heart-pounding. Death animations range from soldiers clutching stumps where their limbs once were, to headless bodies dropping to their knees before falling to their final resting place. Sometimes this is a battle cry-inducing reward after a bout of fast-paced, white-knuckle combat; other times it looks a tad ridiculous. Torn Banner’s game allows players to further dismember corpses, which inevitably became the medieval version of tea bagging. Approaching a player hacking away at an enemy corpse can give the game a decidedly ‘Monty Python’ feel at times.
There are four unique playable warriors in Chivalry; three are worth your while. A master of brute force, the Knight is heavily armored and dishes out massive damage with slow, pulverizing attacks. If the right conditions are met, it is possible for the Knight to fell an opponent in a single strike. Next is the Vanguard, who forgoes the knight’s heavier armor in favor of nimble manipulation of long sweeping weapons and a special charging ability. The Man-At-Arms is a spritely little fellow who is significantly less effective for crowd control than the Vanguard, but he can dance and weave around the two heavier classes, delivering calculated strikes resulting in quick demise. Lastly, the archer is the primary source of ranged combat in the game, and by far the least fun class to play. The bows are slow and hard to aim and death is near immediate when a warrior of another class confronts the archer. During my play time, I’ve noticed archers in Free-For-All matches oftentimes resort to forming an unofficial alliance in order to have a fair shot at survival.
Although Chivalry’s combat is seemingly a random barrage of hacking and slashing, there is rhythm to the madness of gory battle. Unlike War of the Roses, which is notorious for the depth of its combat, Chivalry strikes gold with simplicity in an almost primitive striking system. There are only three attacks in Chivalry. A deft overhand, a sweeping slice and a defensive stab to keep the angry tin men at bay. These attacks feel heavy when they connect, and easy to combo too.
The controls are intuitive. All three strikes, as well as blocking, are mapped to the mouse buttons. Blocks must be aimed toward the direction of an incoming attack and cannot be held, so timing is of the essence. Seasoned players will make use of ducks and feint attacks (the ability to start an attack, interrupt it, and attack immediately after, in hopes of throwing off their opponents’ block). The multiple layers of skills allow new players to lop off a few heads when flailing their weapons maniacally into crowds while the more experienced warriors confuse, intimidate, and obliterate their competition. Add a multitude of unlockable primary and secondary weapons for each class and you have a game of ultra-violent rock, paper, battle axe that is much more complex than meets the eye.
CONCLUSION – 8.5 OUT OF 10
Chivalry: Medieval Warfare is a medieval slasher showcasing first-person combat that is as fresh as the blood spilled on the fields of Agatha, even if the game can get a little goofy at times. All in all, there is loads of fun to be had ruthlessly dicing up your friends online — as long as you aren’t the archer. Strap on your cuirass and grab your sword for this one. Chivalry is one hell of a bloody good time.